e-mail is the fastest and easiest way to get a hold of me.
write me at: eric@eric3d.com

To download my resume in PDF format, click here.pdf-icon
This page was last updated March 2009.
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I have worked at these studios.

Overview

………….6+ years of computer graphics experience
………….Professional experience with high-end modeling and MEL script writing
………….Bachelor of science and associate degrees in computer graphics and animation

Professional Experience

………….Dreamworks & PDI/Dreamworks
………….Los Angeles & San Francisco, California

………………..CG modeler (May 2009 - Present)
………………..- Megamind (2010)
………………..- Puss In Boots (2011)
………………..- Guardians of Childhood (2012)

………….Animal Logic
………….Sydney, NSW, Australia

………………..Legend of the Guardians (film)
………………..CG modeler (11 months, June 2008 - May 2009)
……………………Responsibilities include:
……………………..- Photo real environment and prop production modeling (hero and background assets)
……………………..- “Spacial study” look development modeling for complex environments
……………………..- MEL script creation and support
……………………..- UV layout for environments and props
……………………..- Helped establish modeling check-in / cleanup procedures

………….LAIKA
………….Portland, Oregon

………………..Coraline (film)
………………..CG modeler (1 year & 3 months, Feburary 2007 - May 2008)
……………………Responsibilities include:
……………………..- Photo real and stylized prop and character modeling
……………………..- “FX” modeling (water and other elements modeled frame-by-frame)
……………………..- Modeling for 3D rapid prototype output
……………………..- MEL script development and tool support for RP department
……………………..- Helped improve asset pipeline efficiency

………………..Jack and Ben (canceled film)
………………..CG modeler and sufacing artist (1 year & 5 months, October 2005 - Feburary 2007)
……………………Responsibilities include:
……………………..- Modeling and surfacing highly stylized environments and props
……………………..- UV layout for characters, environments and props
……………………..- Creatively interpreting 2D concept art in to 3D while staying true to form

………….The Art Institute of Portland
………….Portland, Oregon

………………..Advanced and Intermediate modeling, surfacing, and general Maya classes
………………..Instructor (1 year & 3 months, October 2005 - December 2006)
……………………Responsibilities include:
……………………..- Lecturing to classes, roughly 24 people in size
……………………..- Assign, grade and critique student projects
……………………..- Facilitate in class learning and group work
……………………..- Made changes to class syllabus as needed

………….Reality Engineering
………….Vancouver, Washington

………………..Educational, industrial, entertainment presentations and interactive software
………………..CG generalist (1 year & 2 months, August 2004 - October 2005)
……………………Responsibilities include:
……………………..- Modeling, surfacing, rigging, animating, rendering and compositing
……………………..- Working within small groups to turn around presentations under short deadlines
……………………..- Creative control over final look of products
……………………..- Working on pre-rendered and realtime projects

Technical Skills

………….Proficient in Windows, Mac and Linux platforms, Maya, MEL Scripting, ZBrush
………….Mudbox, UV Layout (in Maya and Cyslice), Renderman (MTOR and RAT tools), Mentalray, Photoshop, Illustrator
………….After Effects, and Shake.

………….Strong conceptual skills with a creative eye for form and detail.
………….Experience interacting with clients, leading large and small teams as well as
………….working individually. Able to prioritize and work efficiently under tight deadlines.

Education

………….The Art Institute of Portland
………….Portland, Oregon
………………..Bachelor of Science in Media Arts and Animation (honors)
………………..(2003 - 2005)

………….Milwaukee Area Technical College
………….Milwaukee, Wisconsin
………………..Associate of Applied Science in Computer Graphics
………………..(1998 - 2002)
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eric@eric3d.com
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Welcome!
Thanks for stopping by. I'm a CG Modeler working in the feature animated film and visual effects industry. Currently I'm in Los Angeles with Dreamworks, working on soon-to-be blockbusters.

September 2010
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